The Runner Role

RUNNERS

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You got your first computer at the age of three. By the fifth grade, you’d already mastered everything your school’s computer lab could throw at you. And when you were thirteen, you hacked enough cred to buy your first console.

Now, nothing can stop you. The Network’s in your blood. It pulses within your veins. Its electronic depths sing to your soul. And its information calls to you.

RUNNER STATS

Runner characters begin with 95 CP to purchase Stats, Skills (below), and Talents. They may take Complications to gain additional CP.

RUNNER PERKS
Interface [1 CP/level]: This perk reflects a Runner’s ability to mentally recode programs, and is the Skill used when attacking a Program while in cyberspace.
Interface applies to your INT.

RUNNER SKILLS
Awareness, Basic Tech, Coding, Composition, Console Design, CyberTech, Education, Electronics, System Knowledge.

INCOME

Everybody has to hold down a job if they want to keep a roof over their heads. Your starting cash is determined by rolling 1d6/3 and multiplying that by the amount shown below under your rating in Interface.

1-5 6 7 8 9 10
1,000/mo. 2,000/mo. 3,000/mo. 5,000/mo. 7,000/mo. 10,000/mo.

After determining your available starting cash, rolls 1d6; if you roll higher than a 2 on this die, you just lost your job to an android. Probably null perspiration for a Runner, but maybe it’s time to touch base with Humanity Labor.

RUNNER FACTIONS

AnarchsCriminalsShapers

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The Runner Role

Android Cyberpunk Maded Maded